DIG.BY

Дмитрий Спицын - соматика, массаж, социальные танцы, электромобили, программирование

Faction Warships

Picture/
Name
Alu/
Gas/
Pop
Shield/
Armor/
Dura
Stab Hit/
Dodge
Slots/
Storage
Fly fime/
Create time
Move/
Fly cost
Work number Tech Required
Alliance Admiral Warship
Alliance Admiral
1824/
2230/
1562
100/
900/
6000
160% -999%/
0%
35/
1500
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+800 Armor. Reduces enemy’s critical strike chance by 20%.
Fast Assault Warship
Fast Assault
4211/
2133/
832
100/
100/
6000
160% 0%/
0%
35/
0
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+11% ship-based weapon damage. +15% critical strike chance.
Honorable Warship
Honorable
1824/
2230/
1562
100/
100/
6800
460% -999%/
0%
35/
1500
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+300% Stability. +800 Durability.
Victorious Warship
Victorious
4211/
2133/
832
100/
100/
6000
160% 0%/
0%
35/
0
0:44:00/
0:34:25
3/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+17% Directional weapon damage. Initially comes equipped with 3 engines.
Nihelbet Warship
Nihelbet
1824/
2230/
1562
100/
100/
6000
160% -999%/
25%
37/
1500
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+25% Dodge Chance Modified. +2 Installation Slots.
Warlord Warship
Warlord
4211/
2133/
832
100/
100/
6000
160% 22%/
0%
35/
0
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+22% Hit Chance Modified. +14% Missile damage.
Command Ship-Helmis Warship
Command Ship-Helmis
1824/
2230/
1562
100/
100/
6000
160% -999%/
0%
35/
4000
0:38:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+Flight speed. +2500 Storage. Unaffected by lateral and rear attacks.
Reinforcement-Lightning Warship
Reinforcement-Lightning
4211/
2133/
832
100/
100/
6000
160% 0%/
0%
35/
0
0:38:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+Flight speed. +15% damage for lateral attacks and rear attacks.
Daybreak Warship
Daybreak
1824/
2230/
1562
900/
100/
6000
160% -999%/
0%
35/
1500
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+800 Shield. Reduces damage taken by 10%.
Last Stand Warship
Last Stand
4211/
2133/
832
100/
100/
6000
160% 0%/
0%
35/
0
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
+10% attack power. +20% Ballistic weapon damage.
Shadow Guardian Warship
Shadow Guardian
1824/
2230/
1562
100/
100/
6000
160% -999%/
0%
35/
1500
0:44:00/
0:34:25
0/
(20:10)
1000 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
Able to turn invisible. +15% air defense. +20% reflective modules effect.
Dark Moon Warship
Dark Moon
4211/
2133/
832
100/
100/
6000
160% 0%/
0%
35/
0
0:44:00/
0:34:25
0/
(20:10)
1100 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered.
Able to turn invisible. In contrast to other hulls of the same type, 10% more modules will work and 10% more ships will be made invisible.
Command Flagship-Enigma Warship
Command Flagship-Enigma
6783/
4325/
4170
1100/
600/
10000
135% 0%/
0%
42/
2000
0:51:00/
0:58:07
1/
(22:20)
800 Command Flagship-Enigma LV1;Command Ship-Abyss LV1;Warship Control Lv4;and;Assault Craft Theory Lv9;Cruiser Theory Lv9;Battleship Theory Lv9; At least one of them should be mastered.
Command Ship-Brilliance Warship
Command Ship-Brilliance
4403/
6027/
3218
200/
180/
5000
110% 15%/
0%
49/
3000
0:38:00/
0:24:08
4/
(25:10)
1000 Command Ship-Brilliance LV1; Command Ship-Abyss LV1; Warship Control Lv4;and;Assault Craft Theory Lv9;Cruiser Theory Lv9;Battleship Theory Lv9; At least one of them should be mastered.
Your rating: None Average: 3.5 (2 votes)

Copyright © Dmitry Spitsyn, 2008-2013