Faction Warships
Submitted by digger on няд, 26/07/2009 - 10:45
in
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Alliance Admiral |
1824/ 2230/ 1562 |
100/ 900/ 6000 |
160% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+800 Armor. Reduces enemy’s critical strike chance by 20%. | |||||||||
![]() Fast Assault |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+11% ship-based weapon damage. +15% critical strike chance. | |||||||||
![]() Honorable |
1824/ 2230/ 1562 |
100/ 100/ 6800 |
460% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+300% Stability. +800 Durability. | |||||||||
![]() Victorious |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
3/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+17% Directional weapon damage. Initially comes equipped with 3 engines. | |||||||||
![]() Nihelbet |
1824/ 2230/ 1562 |
100/ 100/ 6000 |
160% | -999%/ 25% |
37/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+25% Dodge Chance Modified. +2 Installation Slots. | |||||||||
![]() Warlord |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 22%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+22% Hit Chance Modified. +14% Missile damage. | |||||||||
![]() Command Ship-Helmis |
1824/ 2230/ 1562 |
100/ 100/ 6000 |
160% | -999%/ 0% |
35/ 4000 |
0:38:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+Flight speed. +2500 Storage. Unaffected by lateral and rear attacks. | |||||||||
![]() Reinforcement-Lightning |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:38:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+Flight speed. +15% damage for lateral attacks and rear attacks. | |||||||||
![]() Daybreak |
1824/ 2230/ 1562 |
900/ 100/ 6000 |
160% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+800 Shield. Reduces damage taken by 10%. | |||||||||
![]() Last Stand |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+10% attack power. +20% Ballistic weapon damage. | |||||||||
![]() Shadow Guardian |
1824/ 2230/ 1562 |
100/ 100/ 6000 |
160% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
Able to turn invisible. +15% air defense. +20% reflective modules effect. | |||||||||
![]() Dark Moon |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1100 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
Able to turn invisible. In contrast to other hulls of the same type, 10% more modules will work and 10% more ships will be made invisible. | |||||||||
![]() Command Flagship-Enigma |
6783/ 4325/ 4170 |
1100/ 600/ 10000 |
135% | 0%/ 0% |
42/ 2000 |
0:51:00/ 0:58:07 |
1/ (22:20) |
800 | Command Flagship-Enigma LV1;Command Ship-Abyss LV1;Warship Control Lv4;and;Assault Craft Theory Lv9;Cruiser Theory Lv9;Battleship Theory Lv9; At least one of them should be mastered. |
![]() Command Ship-Brilliance |
4403/ 6027/ 3218 |
200/ 180/ 5000 |
110% | 15%/ 0% |
49/ 3000 |
0:38:00/ 0:24:08 |
4/ (25:10) |
1000 | Command Ship-Brilliance LV1; Command Ship-Abyss LV1; Warship Control Lv4;and;Assault Craft Theory Lv9;Cruiser Theory Lv9;Battleship Theory Lv9; At least one of them should be mastered. |
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