This book include some of my experiense with Galaxy Online - free online strategy game. Oficial GO site: http://go.igg.com
In this book you can see some plugins for Galaxy Online and I plan to write some usefull articles, if sucsess of first pages of the book will come shortly...:)
It is Galaxy Online handbook information.
There is information about players Faction and Corps ranks Galaxy Online ierarhy in ascendens order.
Faction Ranks
Corps Ranks
This paragraph contain information about Sciense Tree in Galaxy Online.
List of corps scienses.
Level | SP to level up | Comment |
---|---|---|
Level1 | 800000 | Senior course of Dynamics. Usually only senior military academies provide this course. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 9000000 | Activates the ship once your studies are complete. Only Corps members can use it. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 100 | Improves Corps management. Increases the capacity of the Corps by 15 at this level. |
Level2 | 1000 | Improves Corps management. Increases the capacity of the Corps by 30 at this level. |
Level3 | 20000 | Improves Corps management. Increases the capacity of the Corps by 50 at this level. |
Level4 | 500000 | Improves Corps management. Increases the capacity of the Corps by 75 at this level. |
Level5 | 1000000 | Improves Corps management. Increases the capacity of the Corps by 100 at this level. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 25000000 | Activate this ship by completing your studies. Only Corps members can use it. Hull's stats: +5% critical strike chance |
Level | SP to level up | Comment |
---|---|---|
Level1 | 10000000 | Activate this ship by completing your studies. Only Corps members can use it. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 25000000 | Activate this ship by completing your studies. Only Corps members can use it. Hull's stats: +5% critical strike chance |
Level | SP to level up | Comment |
---|---|---|
Level1 | 500000 | Increases capacity of warships and reduces hit chance and dodge. |
Level2 | 600000 | Increases capacity of warships and reduces hit chance and dodge. |
Level3 | 800000 | Increases capacity of warships and reduces hit chance and dodge. |
Level4 | 1100000 | Increases capacity of warships and reduces hit chance and dodge. |
Level5 | 1500000 | Increases capacity of warships and reduces hit chance and dodge. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 25000000 | Activate this ship by completing your studies. Only Corps members can use it. Hull's stats: +5% critical strike chance |
Level | SP to level up | Comment |
---|---|---|
Level1 | 20000000 | The top research achievement of the Corps Academy. Increases all weapons attack range by 1. Module Volume: 2. |
Level2 | 30000000 | The top research achievement of the Corps Academy. Increases all weapons attack range by 1 and hit chance by 5%. Module Volume: 1. |
Level3 | 50000000 | The top research achievement of the Corps Academy. Increases all weapons attack range by 1 and hit chance by 10%. Module Volume: 0. |
List of Galaxy Online Faction Scienses.
Level | SP to level up | Comment |
---|---|---|
Level1 | 100000000 | Enables the faction leader to activate new, more powerful hulls once technical studies are completed (This Science needs to be studied every month) |
Level | SP to level up | Comment |
---|---|---|
Level1 | 6000000 | Enables you to activate Bolencia Warships once your studies are complete. Hull's special stats: +2% critical strike chance |
Level | SP to level up | Comment |
---|---|---|
Level1 | 1000000000 | When the studies are completed, each player in the faction will be allowed to colonize 5 more planets. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 200000000 | Activates Command Flagship-Enigma once your studies are complete. Hull effect: +5% Crit Strike Chance; -5% enemy's Crit Strike Chance; -3% damage taken; +3% Attack Power. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 100000000 | Enables you to activate the Command Ship-Abyss once your studies are complete. Hull's special stats: +3% critical strike chance |
Level | SP to level up | Comment |
---|---|---|
Level1 | 180000000 | Activate Command Ship-Brilliance once your studies are complete. Hull effect: +Flight speed; +Shipbuilding speed; Gets invisible. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 200000 | Increases the whole faction's yield of alum by 5% |
Level2 | 1000000 | Increases the whole faction's yield of alum by 10% |
Level3 | 2000000 | Increases the whole faction's yield of alum by 15% |
Level4 | 7000000 | Increases the whole faction's yield of alum by 20% |
Level5 | 15000000 | Increases the whole faction's yield of alum by 25% |
Level | SP to level up | Comment |
---|---|---|
Level1 | 200000 | Increases the whole faction's yield of gas by 5% |
Level2 | 1000000 | Increases the whole faction's yield of gas by 10% |
Level3 | 2000000 | Increases the whole faction's yield of gas by 15% |
Level4 | 7000000 | Increases the whole faction's yield of gas by 20% |
Level5 | 15000000 | Increases the whole faction's yield of gas by 25% |
Level | SP to level up | Comment |
---|---|---|
Level1 | 200000 | Accelerates the increase of the whole faction's population by 5% |
Level2 | 1000000 | Accelerates the increase of the whole faction's population by 10% |
Level3 | 2000000 | Accelerates the increase of the whole faction's population by 15% |
Level4 | 7000000 | Accelerates the increase of the whole faction's population by 20% |
Level5 | 15000000 | Accelerates the increase of the whole faction's population by 25% |
Level | SP to level up | Comment |
---|---|---|
Level1 | 2000000 | Enables you to activate Quick Reaction Lurker-A1 once your studies are complete. Hull's special stats: +1% critical strike chance |
Level | SP to level up | Comment |
---|---|---|
Level1 | 500000 | Increases critical strike chance for the faction's Commanders by 1%. |
Level2 | 1000000 | Increases critical strike chance for the faction's Commanders by 2%. |
Level3 | 2000000 | Increases critical strike chance for the faction's Commanders by 3%. |
Level4 | 4000000 | Increases critical strike chance for the faction's Commanders by 4%. |
Level5 | 8000000 | Increases critical strike chance for the faction's Commanders by 6%. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 40000000 | Enables you to activate the Sentinel Command Ship-Dark Dragon once your studies are complete. Hull's special stats: Ship Stability and Critical Strike chance +5%. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 100000000 | Transforms the Blue Giants within the faction occupied galaxies into Star Fortresses to enable each player to hide at most 5 of their fleets within the galaxies. |
Level2 | 150000000 | Transforms the Blue Giants within the faction occupied galaxies into Star Fortresses to enable each player to hide at most 15 of their fleets within the galaxies. |
Level3 | 200000000 | Transforms the Blue Giants within the faction occupied galaxies into Star Fortresses to enable each player to hide at most 25 of their fleets within the galaxies. |
Level | SP to level up | Comment |
---|---|---|
Level1 | 2000000 | Enables you to activate Titan Depot Ship-Villomis once your studies are complete. |
List of personal tech in GO.
When the warships defense doesn't work, its armor modules may keep the ship safe.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 134000 |
Enables you to produce Assault Craft which have excellent dodge and speed but are a bit weak. It costs only a little time to make an Assault Craft. (Damage increases by 15% when attacking Battleships)
Level | SP to level up |
---|---|
Level1 | 300 |
Level2 | 2500 |
Level3 | 16000 |
Level4 | 41000 |
Level5 | 85000 |
Level6 | 175000 |
Level7 | 350000 |
Level8 | 710000 |
Level9 | 1150000 |
Studies the geological makeup of heavenly bodies in order to build more efficient factories.
Level | SP to level up |
---|---|
Level1 | 50 |
Level2 | 100 |
Level3 | 400 |
Level4 | 700 |
Level5 | 1000 |
Enables you to master using Ballistic Weapons which can deal high Dispersion damage and attack enemies quickly.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 135000 |
Level21 | 180000 |
Level22 | 210000 |
Level23 | 240000 |
Level24 | 300000 |
Level25 | 350000 |
Enables you to produce Battleships. Battleships are expensive and very clumsy but they have good armor and capacity. Battleships are very good fighters in large-scale battles. (Damage increases by 15% when attacking Cruisers)
Level | SP to level up |
---|---|
Level1 | 300 |
Level2 | 3000 |
Level3 | 18000 |
Level4 | 45000 |
Level5 | 90000 |
Level6 | 180000 |
Level7 | 360000 |
Level8 | 720000 |
Level9 | 1200000 |
Enables you to explore and colonize heavenly bodies. The number of heavenly bodies you can colonize increases as it levels.
Level | SP to level up | Comment |
---|---|---|
Level1 | 100 | At this level, you are able to colonize 2 planets at most (excluding the 5 system given planets). |
Level2 | 500 | At this level, you are able to colonize 4 planets at most (excluding the 5 system given planets). |
Level3 | 5000 | At this level, you are able to colonize 7 planets at most (excluding the 5 system given planets). |
Level4 | 20000 | At this level, you are able to colonize 11 planets at most (excluding the 5 system given planets). |
Level5 | 50000 | At this level, you are able to colonize 15 planets at most (excluding the 5 system given planets). |
Enables you to train your Commanders to be stronger and more talented.
Level | SP to level up | Comment |
---|---|---|
Level1 | 100 | At this level, the Commander's Critical Strike chance is increased by 1%. |
Level2 | 6000 | At this level, the Commander's Critical Strike chance is increased by 2%. |
Level3 | 12000 | At this level, the Commander's Critical Strike chance is increased by 3%. |
Level4 | 80000 | At this level, the Commander's Critical Strike chance is increased by 5%. |
Level5 | 200000 | At this level, the Commander's Critical Strike chance is increased by 7%. |
Level6 | 350000 | At this level, the Commander's Critical Strike chance is increased by 10%. |
Enables you to share scientific information about your planet(s) in the same galaxy to accelerate Science points increase.
Level | SP to level up |
---|---|
Level1 | 30000 |
Level2 | 50000 |
Level3 | 100000 |
Enables you to produce Cruisers which have energy shields and require less production time. (Damage increases by 15% when attacking Assault Crafts)
Level | SP to level up |
---|---|
Level1 | 300 |
Level2 | 3000 |
Level3 | 18000 |
Level4 | 45000 |
Level5 | 90000 |
Level6 | 180000 |
Level7 | 360000 |
Level8 | 720000 |
Level9 | 1200000 |
Once your studies are complete, you will be able to trade with the Galactic Pirates.
Level | SP to level up | Comment |
---|---|---|
Level1 | 10000 | At this level, you are trusted by the Pirates enough to buy 1-star Pirate ships. |
Level2 | 100000 | At this level, you are trusted by the Pirates enough to buy 2-star Pirate ships. |
Level3 | 500000 | At this level, you are trusted by the Pirates enough to buy 3-star Pirate ships. |
Level4 | 1100000 | At this level, you are trusted by the Pirates enough to buy 4-star Pirate ships. |
Level5 | 2500000 | At this level, you are trusted by the Pirates enough to buy 5-star Pirate ships. |
Level6 | 5000000 | At this level, the Pirates only trust you enough to buy ships as strong as those found in the Ruins. |
Enables you to master using laser weapons which can cause very high damage to warships.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 135000 |
Level21 | 180000 |
Level22 | 210000 |
Level23 | 240000 |
Level24 | 300000 |
Level25 | 350000 |
Enables your warships to move more swiftly. You will be able to use higher level propellants as the level goes up.
Level | SP to level up |
---|---|
Level1 | 500 |
Level2 | 2500 |
Level3 | 5000 |
Level4 | 8000 |
Level5 | 14000 |
Level6 | 20000 |
Level7 | 30000 |
Level8 | 42000 |
Level9 | 56000 |
Level10 | 70000 |
Enables you to equip your warships with special electronic modules.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 136000 |
Protects your warship with an energy shield to reduce damage taken.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 134000 |
Warship design, construction and modification. Includes Energy Shield Technology, Dynamics, Armor Technology, Ship Defense Theory, etc. As the level goes up, you can learn more about Engineering.
Level | SP to level up |
---|---|
Level1 | 500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 15000 |
Level5 | 30000 |
Improves shooting skill gradually as the level goes up.
Level | SP to level up |
---|---|
Level1 | 500 |
Level2 | 3000 |
Level3 | 15000 |
Level4 | 30000 |
Level5 | 60000 |
Raises productive efficiency to build a highly industrialized production base.
Level | SP to level up |
---|---|
Level1 | 100 |
Level2 | 350 |
Level3 | 600 |
Level4 | 1000 |
Level5 | 5000 |
Level6 | 12000 |
Level7 | 30000 |
Level8 | 50000 |
Level9 | 70000 |
Level10 | 100000 |
Improves the chance of successful colonization and accelerating population increases on heavenly bodies.
Level | SP to level up |
---|---|
Level1 | 50 |
Level2 | 150 |
Level3 | 350 |
Level4 | 650 |
Level5 | 1000 |
Level6 | 30000 |
Level7 | 50000 |
Level8 | 100000 |
Enables you to master using missile weapons which can cause high damage and hit the enemy very accurately. To use high level guided weapons, you should train this Science to a certain level.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 135000 |
Level21 | 180000 |
Level22 | 210000 |
Level23 | 240000 |
Level24 | 300000 |
Level25 | 350000 |
Enables you to destroy hostile planets easier.
Level | SP to level up |
---|---|
Level1 | 5000 |
Level2 | 10000 |
Level3 | 15000 |
Level4 | 20000 |
Level5 | 25000 |
Level6 | 40000 |
Level7 | 50000 |
Level8 | 60000 |
Level9 | 70000 |
Level10 | 95000 |
Level11 | 105000 |
Level12 | 115000 |
Level13 | 125000 |
Level14 | 135000 |
Level15 | 145000 |
Enables you to launch self-service planes or other facilities to attack enemies from a distance. Peculiarity: Very long range and somewhat high damage but it costs a bit longer time to equip the facilities.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 135000 |
Level21 | 180000 |
Level22 | 210000 |
Level23 | 240000 |
Level24 | 300000 |
Level25 | 350000 |
Improves your warship defense.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 134000 |
When the warship's Armor and Defense don't work, the ships structural design may help keep the ship safe.
Level | SP to level up |
---|---|
Level1 | 1500 |
Level2 | 4000 |
Level3 | 8000 |
Level4 | 12000 |
Level5 | 16000 |
Level6 | 22000 |
Level7 | 28000 |
Level8 | 34000 |
Level9 | 42000 |
Level10 | 50000 |
Level11 | 58000 |
Level12 | 66000 |
Level13 | 74000 |
Level14 | 82000 |
Level15 | 90000 |
Level16 | 99000 |
Level17 | 108000 |
Level18 | 117000 |
Level19 | 126000 |
Level20 | 134000 |
When your studies are complete, you will be able to repair ships that have been destroyed at a Spacedock in the Milky Way.
Level | SP to level up | Comment |
---|---|---|
Level1 | 10000 | At this level, you can repair 1%-5% of your destroyed ships. |
Level2 | 30000 | At this level, you can repair 5%-10% of your destroyed ships. |
Level3 | 50000 | At this level, you can repair 10%-15% of your destroyed ships. |
Level4 | 130000 | At this level, you can repair 15%-25% of your destroyed ships. |
Level5 | 620000 | At this level, you can repair 20%-35% of your destroyed ships. |
Level6 | 1400000 | At this level, you can repair 30%-45% of your destroyed ships. |
Level7 | 2500000 | At this level, you can repair 35%-50% of your destroyed ships. |
Level8 | 5000000 | At this level, you can repair 45%-60% of your destroyed ships. |
Studies higher level warship store technology to enlarge the capacity of your warships.
Level | SP to level up |
---|---|
Level1 | 500 |
Level2 | 2000 |
Level3 | 5000 |
Level4 | 8000 |
Level5 | 15000 |
Level6 | 25000 |
Level7 | 40000 |
Level8 | 60000 |
Level9 | 80000 |
Level10 | 100000 |
Enables you to trade with others including, trading heavenly bodies.
Level | SP to level up |
---|---|
Level1 | 2500 |
Enables you to control higher level warships as the Science level goes up.
Level | SP to level up |
---|---|
Level1 | 200 |
Level2 | 5000 |
Level3 | 30000 |
Level4 | 500000 |
This paragraph contain information about warships hulls in Galaxy Online.
Place mouse cursor under the picture of warship for get information in popup hint. Or go to next pages of the book to view ships hulls by types.
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Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Supporter-Wikes |
110/ 150/ 8 |
0/ 0/ 300 |
110% | 0%/ 10% |
4/ 10 |
0:49:57/ 0:04:30 |
1/ (2:1) |
1100 | Assault Craft Theory Lv1 |
![]() Air Wanderer |
165/ 240/ 10 |
0/ 0/ 450 |
110% | 10%/ 5% |
6/ 20 |
0:48:36/ 0:05:18 |
1/ (3:1) |
1100 | Assault Craft Theory Lv2 |
![]() Motor Warship-Condor |
178/ 225/ 11 |
0/ 0/ 490 |
115% | 0%/ 12% |
6/ 20 |
0:49:03/ 0:04:54 |
1/ (3:1) |
1100 | Assault Craft Theory Lv2 |
![]() Patrol Ship-ADA |
230/ 310/ 14 |
0/ 0/ 700 |
115% | 12%/ 5% |
8/ 30 |
0:46:48/ 0:05:54 |
1/ (4:1) |
1100 | Assault Craft Theory Lv3 |
![]() R-Heartless A |
245/ 285/ 15 |
0/ 0/ 650 |
115% | 3%/ 12% |
9/ 30 |
0:45:54/ 0:06:27 |
1/ (4:1) |
1100 | Assault Craft Theory Lv3 |
![]() Freighter-Amy |
235/ 400/ 20 |
0/ 0/ 700 |
115% | -999%/ 9% |
9/ 600 |
0:40:30/ 0:05:30 |
1/ (2:1) |
1100 | Assault Craft Theory Lv3; Industrial Theory Lv5 |
![]() Landing Ship-Earl |
303/ 392/ 18 |
0/ 0/ 950 |
115% | 12%/ 7% |
12/ 40 |
0:45:00/ 0:06:27 |
1/ (5:2) |
1100 | Assault Craft Theory Lv4 |
![]() Gobbler-Red Wolf |
342/ 380/ 19 |
0/ 0/ 880 |
115% | 6%/ 14% |
13/ 40 |
0:44:24/ 0:06:36 |
1/ (6:2) |
1100 | Assault Craft Theory Lv4 |
![]() Space Hunter |
370/ 480/ 24 |
0/ 0/ 1175 |
115% | 14%/ 7% |
15/ 50 |
0:43:48/ 0:07:00 |
1/ (7:2) |
1100 | Assault Craft Theory Lv5 |
![]() Reward Hunter-Dune |
391/ 462/ 25 |
0/ 0/ 1100 |
115% | 6%/ 16% |
16/ 50 |
0:43:21/ 0:07:33 |
1/ (8:2) |
1100 | Assault Craft Theory Lv5 |
![]() Noah's Ark |
525/ 350/ 55 |
0/ 200/ 1250 |
130% | 0%/ 0% |
15/ 70 |
0:42:45/ 0:08:06 |
1/ (10:4) |
1100 | Assault Craft Theory Lv5; Armor Tech Lv6 |
![]() Auto Frigate-Dic |
440/ 555/ 30 |
0/ 0/ 1300 |
115% | 14%/ 9% |
18/ 70 |
0:41:24/ 0:08:48 |
1/ (9:3) |
1100 | Assault Craft Theory Lv6 |
![]() Patrol Ship-Prometheus |
468/ 538/ 32 |
0/ 0/ 1250 |
115% | 9%/ 16% |
19/ 70 |
0:40:57/ 0:09:00 |
1/ (9:3) |
1100 | Assault Craft Theory Lv6 |
![]() Space Hunter [Modified] |
520/ 575/ 42 |
0/ 0/ 1380 |
115% | 16%/ 9% |
20/ 80 |
0:40:30/ 0:09:39 |
1/ (9:4) |
1100 | Assault Craft Theory Lv7 |
![]() The Nightmare |
580/ 620/ 60 |
350/ 0/ 1200 |
120% | 18%/ 10% |
20/ 90 |
0:42:45/ 0:08:06 |
1/ (8:3) |
1100 | Assault Craft Theory Lv7; Energy Shield Tech Lv10 |
![]() Assault Craft-Hawk |
580/ 666/ 58 |
0/ 0/ 1500 |
115% | 16%/ 11% |
21/ 90 |
0:38:06/ 0:09:30 |
1/ (10:4) |
1100 | Assault Craft Theory Lv8 |
![]() The Rambler |
615/ 640/ 61 |
0/ 0/ 1500 |
115% | 9%/ 18% |
21/ 90 |
0:38:42/ 0:10:18 |
1/ (11:4) |
1100 | Assault Craft Theory Lv8 |
![]() Hamdar |
685/ 732/ 65 |
0/ 0/ 1600 |
125% | 18%/ 9% |
22/ 100 |
0:37:11/ 0:11:06 |
1/ (11:5) |
1100 | Assault Craft Theory Lv9 |
![]() Heelager-R |
695/ 750/ 66 |
0/ 0/ 1650 |
125% | 11%/ 11% |
22/ 120 |
0:37:20/ 0:11:18 |
2/ (11:4) |
1100 | Assault Craft Theory Lv9; Dynamics Lv10 |
![]() Skywolf |
720/ 800/ 70 |
50/ 50/ 1690 |
135% | 20%/ 20% |
22/ 150 |
0:37:48/ 0:11:24 |
1/ (11:6) |
1100 | Assault Craft Theory Lv9; Electronics Lv20 |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Predator |
135/ 40/ 30 |
0/ 0/ 200 |
110% | 20%/ 0% |
5/ 0 |
0:54:00/ 0:06:12 |
0/ (3:1) |
1100 | Null |
![]() Angel |
230/ 38/ 19 |
0/ 0/ 250 |
110% | 0%/ 0% |
5/ 0 |
0:54:00/ 0:05:54 |
0/ (3:1) |
1100 | Null |
![]() Firefox |
70/ 46/ 23 |
0/ 0/ 100 |
110% | 10%/ 10% |
4/ 0 |
0:54:00/ 0:05:36 |
0/ (0:0) |
1100 | Null |
![]() Dawnstar |
255/ 100/ 45 |
0/ 0/ 350 |
110% | 0%/ -10% |
6/ 0 |
0:54:00/ 0:07:33 |
0/ (4:2) |
1100 | Null |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Estrella |
400/ 70/ 55 |
0/ 50/ 700 |
145% | 0%/ -5% |
7/ 100 |
0:54:00/ 0:10:06 |
0/ (4:2) |
900 | Battleship Theory Lv1 |
![]() Destroyer-RV766 |
564/ 115/ 50 |
0/ 0/ 1100 |
145% | 0%/ -8% |
10/ 200 |
0:54:00/ 0:10:39 |
0/ (4:3) |
900 | Battleship Theory Lv2 |
![]() Battleship-Tiaz |
582/ 75/ 73 |
0/ 100/ 950 |
145% | -5%/ -5% |
9/ 200 |
0:54:00/ 0:11:12 |
0/ (5:3) |
900 | Battleship Theory Lv2 |
![]() Samael-A |
785/ 85/ 82 |
0/ 150/ 1200 |
145% | -8%/ -3% |
12/ 300 |
0:54:00/ 0:12:03 |
0/ (6:3) |
900 | Battleship Theory Lv3 |
![]() Heavy Interceptor-Juuka |
792/ 145/ 65 |
0/ 0/ 1500 |
145% | 0%/ -10% |
13/ 300 |
0:54:00/ 0:11:45 |
0/ (7:3) |
900 | Battleship Theory Lv3 |
![]() Calamity-Swift Depot Ship |
850/ 150/ 70 |
0/ 150/ 900 |
145% | -999%/ -5% |
11/ 700 |
0:54:00/ 0:12:36 |
1/ (4:2) |
900 | Battleship Theory Lv 3; Industrial Theory Lv5 |
![]() MY-17 Battleship |
980/ 95/ 92 |
0/ 200/ 1480 |
145% | -5%/ -5% |
16/ 400 |
0:54:00/ 0:12:54 |
0/ (8:4) |
900 | Battleship Theory Lv4 |
![]() Cerberus |
954/ 173/ 85 |
0/ 0/ 1750 |
145% | 0%/ -10% |
17/ 400 |
0:54:00/ 0:13:18 |
0/ (10:5) |
900 | Battleship Theory Lv4 |
![]() Imperial Admiral-Pason |
1250/ 125/ 118 |
0/ 250/ 1800 |
145% | 0%/ -5% |
19/ 500 |
0:54:00/ 0:13:36 |
0/ (11:6) |
900 | Battleship Theory Lv5 |
![]() Atlas |
1180/ 215/ 98 |
0/ 0/ 2100 |
145% | -5%/ -10% |
20/ 500 |
0:54:00/ 0:13:51 |
0/ (10:5) |
900 | Battleship Theory Lv5 |
![]() The Explorer |
888/ 334/ 225 |
250/ 100/ 1950 |
135% | -5%/ -8% |
19/ 550 |
0:54:00/ 0:13:36 |
0/ (12:6) |
900 | Battleship Theory Lv5; Energy Shield Tech Lv5 |
![]() Infiltrator-Rahab |
1420/ 158/ 145 |
0/ 350/ 1910 |
145% | 0%/ -10% |
21/ 600 |
0:54:00/ 0:14:51 |
0/ (13:7) |
900 | Battleship Theory Lv6 |
![]() Rayo-GT93 |
1375/ 245/ 105 |
0/ 0/ 2320 |
145% | -5%/ -10% |
22/ 600 |
0:54:00/ 0:15:00 |
0/ (14:7) |
900 | Battleship Theory Lv6 |
![]() Battleship-Talisot |
1623/ 258/ 118 |
0/ 0/ 2580 |
145% | 0%/ -10% |
23/ 700 |
0:54:00/ 0:15:42 |
0/ (14:8) |
900 | Battleship Theory Lv7 |
![]() The Calamity |
585/ 705/ 100 |
0/ 200/ 2000 |
135% | 5%/ 5% |
23/ 700 |
0:49:30/ 0:16:06 |
1/ (10:6) |
900 | Battleship Theory Lv7; Dynamics Lv7 |
![]() The Heavenly Start |
1850/ 195/ 185 |
0/ 400/ 2320 |
145% | -3%/ -10% |
24/ 800 |
0:54:00/ 0:16:12 |
0/ (16:8) |
900 | Battleship Theory Lv8 |
![]() Scura Zerg Matrix |
1799/ 275/ 144 |
0/ 0/ 2830 |
150% | 3%/ -10% |
24/ 800 |
0:54:00/ 0:17:00 |
0/ (18:9) |
900 | Battleship Theory Lv8 |
![]() Maya Flagship-Palenque |
1919/ 322/ 140 |
0/ 0/ 3250 |
150% | 0%/ -5% |
25/ 900 |
0:54:00/ 0:17:15 |
0/ (20:11) |
900 | Battleship Theory Lv9 |
![]() Bakran Command Ship-Suren |
2000/ 245/ 190 |
0/ 300/ 2830 |
150% | 0%/ -10% |
25/ 900 |
0:54:00/ 0:18:06 |
0/ (22:12) |
900 | Battleship Theory Lv9 |
![]() Tiamat |
2250/ 250/ 185 |
0/ 600/ 2880 |
155% | -5%/ -10% |
26/ 1000 |
0:54:00/ 0:18:18 |
0/ (25:15) |
900 | Battleship Theory Lv9; Armor Tech Lv20 |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Energy Transport-K6 |
1960/ 1640/ 948 |
300/ 300/ 4500 |
160% | -999%/ 5% |
21/ 6000 |
0:46:58/ 0:18:14 |
2/ (9:16) |
1000 | Energy Transport-K6;and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered! |
![]() Strategic Cruiser-WYZ |
3279/ 4659/ 1134 |
1000/ 200/ 7350 |
155% | 9%/ 6% |
34/ 2000 |
0:44:54/ 0:50:00 |
1/ (10:15) |
900 | Strategic Cruiser-WYZ; Allied Space Forces Flagship Lv1; Cruiser Theory Lv9; Warship Control Lv4 |
![]() Electronic Frigate-Niya |
4126/ 3885/ 888 |
400/ 400/ 7150 |
150% | 5%/ 15% |
31/ 600 |
0:40:20/ 0:45:40 |
3/ (15:15) |
950 | Electronic Frigate-Niya; Allied Space Forces Flagship Lv1; Assault Craft Theory Lv9; Warship Control Lv4 |
![]() Galactic Fortress-Libra |
2680/ 3699/ 2166 |
100/ 1300/ 7500 |
160% | 10%/ 0% |
35/ 3300 |
0:46:54/ 0:51:50 |
0/ (20:15) |
900 | Galactic Fortress-Libra; Allied Space Forces Flagship Lv1; Battleship Theory Lv9; Warship Control Lv4 |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() V-9907 |
160/ 115/ 60 |
25/ 0/ 500 |
125% | 0%/ 0% |
6/ 50 |
0:53:06/ 0:09:06 |
0/ (3:1) |
1000 | Cruiser Theory Lv1 |
![]() Liberated Cruiser-Nyx |
202/ 160/ 70 |
70/ 0/ 700 |
125% | 5%/ 0% |
8/ 100 |
0:54:00/ 0:08:48 |
0/ (3:2) |
1000 | Cruiser Theory Lv2 |
![]() Expat Gunboat |
250/ 136/ 85 |
50/ 0/ 650 |
125% | 0%/ 0% |
9/ 100 |
0:52:12/ 0:08:24 |
0/ (4:1) |
1000 | Cruiser Theory Lv2 |
![]() Command Ship-Shine |
292/ 231/ 115 |
130/ 0/ 950 |
125% | 5%/ 0% |
10/ 150 |
0:53:06/ 0:08:48 |
0/ (5:2) |
1000 | Cruiser Theory Lv3 |
![]() A.L-Terminator |
342/ 192/ 120 |
75/ 0/ 1030 |
125% | 0%/ -5% |
11/ 150 |
0:52:12/ 0:09:15 |
0/ (6:2) |
1000 | Cruiser Theory Lv3 |
![]() Depot Ship-Tac |
400/ 250/ 125 |
150/ 0/ 650 |
125% | -999%/ 0% |
10/ 650 |
0:52:12/ 0:09:15 |
1/ (3:1) |
1000 | Cruiser Theory Lv3; Industrial Theory Lv5 |
![]() Electronic Cruiser-Parke |
458/ 303/ 170 |
200/ 0/ 1100 |
125% | 5%/ 0% |
14/ 200 |
0:50:24/ 0:09:15 |
0/ (7:3) |
1000 | Cruiser Theory Lv4 |
![]() Helena Auto Warship |
458/ 303/ 169 |
100/ 0/ 1250 |
125% | 0%/ -5% |
15/ 200 |
0:52:12/ 0:10:06 |
0/ (8:4) |
1000 | Cruiser Theory Lv4 |
![]() R-Heartless B |
562/ 365/ 235 |
150/ 0/ 1380 |
125% | 0%/ 0% |
18/ 250 |
0:52:12/ 0:09:57 |
0/ (9:4) |
1000 | Cruiser Theory Lv5 |
![]() Heavy Bomber-Urchin |
550/ 392/ 205 |
300/ 0/ 1200 |
125% | 5%/ 0% |
17/ 250 |
0:49:30/ 0:10:54 |
0/ (9:5) |
1000 | Cruiser Theory Lv5 |
![]() The Shuttler |
456/ 582/ 85 |
200/ 0/ 1250 |
120% | 0%/ 0% |
17/ 275 |
0:46:21/ 0:09:15 |
1/ (8:3) |
1000 | Cruiser Theory Lv5; Dynamics Lv4 |
![]() Heavy Patrol Ship-U8 |
601/ 480/ 255 |
400/ 0/ 1200 |
125% | 8%/ -3% |
20/ 300 |
0:50:24/ 0:11:45 |
0/ (10:5) |
1000 | Cruiser Theory Lv6 |
![]() V-9976 |
658/ 442/ 240 |
200/ 0/ 1450 |
125% | 0%/ 0% |
21/ 300 |
0:50:24/ 0:12:12 |
0/ (12:6) |
1000 | Cruiser Theory Lv6 |
![]() Swift Support Ship-Vernon |
675/ 495/ 283 |
500/ 0/ 1580 |
125% | 10%/ -8% |
22/ 350 |
0:49:30/ 0:12:36 |
0/ (13:7) |
1000 | Cruiser Theory Lv7 |
![]() The Flyingfish |
1250/ 286/ 290 |
150/ 250/ 2000 |
135% | -5%/ -5% |
22/ 350 |
0:54:00/ 0:13:51 |
0/ (13:7) |
1000 | Cruiser Theory Lv7; Armor Tech Lv10 |
![]() Ghosty Ship-Joyta |
690/ 553/ 300 |
600/ 0/ 1650 |
125% | 5%/ 1% |
23/ 400 |
0:49:30/ 0:14:18 |
0/ (15:8) |
1000 | Cruiser Theory Lv8 |
![]() The Lurcher |
720/ 489/ 312 |
300/ 0/ 2000 |
125% | 0%/ 5% |
23/ 400 |
0:49:30/ 0:14:51 |
0/ (15:7) |
1000 | Cruiser Theory Lv8 |
![]() Cruiser-Ross |
753/ 522/ 340 |
650/ 50/ 1800 |
125% | 0%/ 0% |
24/ 450 |
0:48:36/ 0:15:57 |
0/ (18:9) |
1000 | Cruiser Theory Lv9 |
![]() Encratos |
800/ 530/ 384 |
300/ 50/ 2000 |
125% | 3%/ -2% |
25/ 450 |
0:49:30/ 0:15:57 |
0/ (17:8) |
1000 | Cruiser Theory Lv9 |
![]() Command Ship-Holy Shield |
850/ 540/ 380 |
900/ 0/ 1700 |
135% | 5%/ 8% |
24/ 500 |
0:49:03/ 0:16:48 |
0/ (18:10) |
1000 | Cruiser Theory Lv9; Energy Shield Tech Lv20 |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Alliance Admiral |
1824/ 2230/ 1562 |
100/ 900/ 6000 |
160% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+800 Armor. Reduces enemy’s critical strike chance by 20%. | |||||||||
![]() Fast Assault |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+11% ship-based weapon damage. +15% critical strike chance. | |||||||||
![]() Honorable |
1824/ 2230/ 1562 |
100/ 100/ 6800 |
460% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+300% Stability. +800 Durability. | |||||||||
![]() Victorious |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
3/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+17% Directional weapon damage. Initially comes equipped with 3 engines. | |||||||||
![]() Nihelbet |
1824/ 2230/ 1562 |
100/ 100/ 6000 |
160% | -999%/ 25% |
37/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+25% Dodge Chance Modified. +2 Installation Slots. | |||||||||
![]() Warlord |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 22%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+22% Hit Chance Modified. +14% Missile damage. | |||||||||
![]() Command Ship-Helmis |
1824/ 2230/ 1562 |
100/ 100/ 6000 |
160% | -999%/ 0% |
35/ 4000 |
0:38:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+Flight speed. +2500 Storage. Unaffected by lateral and rear attacks. | |||||||||
![]() Reinforcement-Lightning |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:38:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+Flight speed. +15% damage for lateral attacks and rear attacks. | |||||||||
![]() Daybreak |
1824/ 2230/ 1562 |
900/ 100/ 6000 |
160% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+800 Shield. Reduces damage taken by 10%. | |||||||||
![]() Last Stand |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
+10% attack power. +20% Ballistic weapon damage. | |||||||||
![]() Shadow Guardian |
1824/ 2230/ 1562 |
100/ 100/ 6000 |
160% | -999%/ 0% |
35/ 1500 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1000 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
Able to turn invisible. +15% air defense. +20% reflective modules effect. | |||||||||
![]() Dark Moon |
4211/ 2133/ 832 |
100/ 100/ 6000 |
160% | 0%/ 0% |
35/ 0 |
0:44:00/ 0:34:25 |
0/ (20:10) |
1100 | 2nd Gen Hull Study LV1; Warship Control LV4; and; Assault Craft Theory Lv9; Cruiser Theory Lv9; Battleship Theory Lv9; At least one of them should be mastered. |
Able to turn invisible. In contrast to other hulls of the same type, 10% more modules will work and 10% more ships will be made invisible. | |||||||||
![]() Command Flagship-Enigma |
6783/ 4325/ 4170 |
1100/ 600/ 10000 |
135% | 0%/ 0% |
42/ 2000 |
0:51:00/ 0:58:07 |
1/ (22:20) |
800 | Command Flagship-Enigma LV1;Command Ship-Abyss LV1;Warship Control Lv4;and;Assault Craft Theory Lv9;Cruiser Theory Lv9;Battleship Theory Lv9; At least one of them should be mastered. |
![]() Command Ship-Brilliance |
4403/ 6027/ 3218 |
200/ 180/ 5000 |
110% | 15%/ 0% |
49/ 3000 |
0:38:00/ 0:24:08 |
4/ (25:10) |
1000 | Command Ship-Brilliance LV1; Command Ship-Abyss LV1; Warship Control Lv4;and;Assault Craft Theory Lv9;Cruiser Theory Lv9;Battleship Theory Lv9; At least one of them should be mastered. |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Industrial Ship-P1 |
200/ 130/ 60 |
0/ 0/ 100 |
110% | -999%/ -10% |
5/ 600 |
0:47:42/ 0:05:27 |
1/ (0:0) |
1000 | Industrial Theory Lv1 |
![]() Industrial Ship-P2 |
250/ 155/ 80 |
0/ 0/ 100 |
110% | -999%/ -10% |
6/ 800 |
0:47:42/ 0:05:36 |
1/ (0:0) |
1000 | Industrial Theory Lv2 |
![]() Industrial Ship-P3 |
310/ 185/ 100 |
0/ 0/ 100 |
110% | -999%/ -10% |
7/ 1000 |
0:47:42/ 0:05:45 |
1/ (0:0) |
1000 | Industrial Theory Lv3 |
![]() Industrial Ship-P4 |
380/ 220/ 120 |
0/ 0/ 100 |
110% | -999%/ -10% |
9/ 1200 |
0:47:42/ 0:05:54 |
1/ (0:0) |
1000 | Industrial Theory Lv4 |
![]() Industrial Ship-P5 |
460/ 260/ 140 |
0/ 0/ 100 |
110% | -999%/ -10% |
11/ 1400 |
0:47:42/ 0:06:09 |
1/ (0:0) |
1000 | Industrial Theory Lv5 |
![]() Industrial Ship-P6 |
540/ 305/ 160 |
0/ 0/ 100 |
110% | -999%/ -10% |
13/ 1600 |
0:47:42/ 0:06:27 |
1/ (0:0) |
1000 | Industrial Theory Lv6 |
![]() Industrial Ship-P7 |
640/ 355/ 180 |
0/ 0/ 100 |
110% | -999%/ -10% |
15/ 1800 |
0:47:42/ 0:06:42 |
1/ (0:0) |
1000 | Industrial Theory Lv7 |
![]() Industrial Ship-P8 |
750/ 420/ 200 |
0/ 0/ 100 |
110% | -999%/ -10% |
17/ 2000 |
0:47:42/ 0:07:00 |
1/ (0:0) |
1000 | Industrial Theory Lv8 |
![]() Industrial Ship-P9 |
870/ 500/ 220 |
0/ 0/ 100 |
110% | -999%/ -10% |
19/ 2200 |
0:47:42/ 0:07:18 |
1/ (0:0) |
1000 | Industrial Theory Lv9 |
![]() Industrial Ship-MX |
1000/ 590/ 240 |
0/ 0/ 100 |
110% | -999%/ -10% |
21/ 2500 |
0:47:42/ 0:07:33 |
1/ (0:0) |
1000 | Industrial Theory Lv10 |
Picture/ Name |
Alu/ Gas/ Pop |
Shield/ Armor/ Dura |
Stab | Hit/ Dodge |
Slots/ Storage |
Fly fime/ Create time |
Move/ Fly cost |
Work number | Tech Required |
---|---|---|---|---|---|---|---|---|---|
![]() Recon Ship-Panorama I |
200/ 120/ 80 |
0/ 0/ 10 |
110% | 0%/ 0% |
0/ 100 |
0:36:00/ 0:21:00 |
1/ (5:5) |
1000 | Dynamics Lv1 |
![]() Recon Ship-Panorama II |
250/ 135/ 90 |
0/ 0/ 10 |
110% | 0%/ 0% |
0/ 200 |
0:27:00/ 0:22:15 |
1/ (10:10) |
1000 | Dynamics Lv4 |
![]() Recon Ship-Panorama III |
300/ 150/ 100 |
0/ 0/ 10 |
110% | 0%/ 0% |
0/ 300 |
0:18:00/ 0:24:21 |
1/ (15:15) |
1000 | Dynamics Lv7 |
![]() Recon Ship-Panorama IV |
350/ 165/ 110 |
0/ 0/ 10 |
110% | 0%/ 0% |
0/ 400 |
0:09:00/ 0:25:36 |
1/ (20:20) |
1000 | Dynamics Lv10 |
This paragraph contain some usefull Galaxy Online plugins. On of them - my own writed SysAlerts plugin.
To install plugin need to close all open GO clients, unpack folder from .zip archive to folder "Interface" in Galaxy Online installation folder (for example: "D:\Games\Galaxy Online\Interface") and start Galaxy Online client again.
Calculator plugin for Galaxy Online game give to you ability to calculate simple ariphmetics expressions into GO client.
Calculator Screenshot
Attachment | Size |
---|---|
Calculator.zip | 2.31 KB |
Coutdown plugin for Galaxy Online. Original concept by Andrey Gayvoronsky http://www.gayvoronsky.com, fixed by Enkei Arashi.
Attachment | Size |
---|---|
Stopwatch.zip | 66.98 KB |
MacroEditor plugin provide to user ability for edit and run lua scripts in GO client without restarting it.
Galaxy Online MacroEditor plugin
Just write code in MacroEditor window and press "Run Macro" button below.
First version is low of functionality, but work.
Attachment | Size |
---|---|
MacroEditor.zip | 1.73 KB |
SysAlert plugin for Galaxy Online client bring to you ability to view system alerts from chat in additional window.
GO SysAlerts plugin screenshot
You can filter system alerts by type. Also alert can supported with sound. In alerts window you can press "Go to alert" button to show alert in center of Milky Way view.
Attachment | Size |
---|---|
SysAlerts.zip | 297.63 KB |
This paragraph of the Galaxy Online book contain some tutorial of game process.
To view battles from *.dat files just download it and use inner GO "Play Video" plugin to watch it.
350 ships against 4.2K of seabornes ships - who win?
Just download and view sb.dat by inner "Play Video" Galaxy Online plugin.
Results
It is big battle of 8 davids against 2 goliafs.
Attachment | Size |
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sb.dat | 292.16 KB |
It is usefull to use tank fleets against defensive ships. How it is work?
Screenshot
You can view it by Galaxy Online inner Play Video plugin - just download and play attached .dat file.
serpens.dat file provided for www.dig.by by EirHead.
Attachment | Size |
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serpens.dat | 937.17 KB |
This paragrapf of the book contain Galaxy Online funs materials.
I am just writed a song 'No Loot Today'. It is the remake of the famous Hermans Hermits song 'No Milk Today'.
I create karaoke *.kar file with 'No Loot Today' song. You can download *.kar file with song and player for *.kar files below. For player not need installation - just run file and rigth-clicked into picture for show context menu.
No Loot Today
No loot today my res has gone away.
The cargo stands at Fort, a symbol of the dawn.
No loot today it seems a common sight,
But players passing by. Don't know the reason why.
How could they know just what this message means.
The end of my hopes, the end of all my deams.
How could they know a palace there had been,
behind the gate where my loot reigned as queen.
No loot today it wasn't always so
The company was dig, we turned night into day.
But all that's left is a place dark and lonley
A my home system in a mean Galaxy Online
becomes a shrine when I think of you only
just two up two down.
No loot today it wasn't always so
the company was dig, we turned into day
As music played the faster did we dance
we felt it both at once, the start of our romance.
How could they know just what this message means.
The end of my hopes, the end of all my deams...
Attachment | Size |
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No Loot Today.kar - file with song | 31.97 KB |
gosing.exe - free karaoke player | 305.5 KB |